It's Giro time, and the Stage Predictor Game is back. Everyone is welcome to play. Feel free to join with us at any time and compete for stage wins, but most important will be the hotly-contested overall competition. Since last year's winner got a pink Giro cap signed by Sergey Lagutin, we'll continue the tradition and call the overall competition the cappello rosa. Courtesy of the ever-generous holmovka, there are again some fabulous prizes and trophies:
Results Stage 12
Argos' backup sprinter Mezgec was the money pick today. rmeloa took a fine solo stage win.
Seahorse negotiated rain, crashing servers and foot-long cicadas to maintain her lead in the cappello rosa competition.
Friday 17th May
Busseto - Cherasco 254km
Published start time 10:55 CET
Longest stage of the Giro at 254 km. Mostly flat. From Busseto to Nizza Monferrato the race route crosses the Po Valley, before reaching the short climbs of the Langhe hills and entering the Province of Cuneo. One GPM at Tre Cuni after a long and ‘pedalable’ climb. Short ramps towards the end of the stage through Narzole as far as Cherasco. As in almost all passages through towns and villages, there are numerous hazards, including roundabouts, underpasses and traffic islands.
Cat 3a - 10.1km @4.8% - GPM @37km from finish
Final abrupt ramp from the Ponte bridge over the Tanaro river as far as Narzole with the final curve at 6 km from the stage finish in town. A short curve on an almost straight road with a 2.600 m finishing straight. Road width 7 m, surfaced with asphalt.
Pick 4 riders for the stage, the order of your picks doesn't matter. All your riders can score.
Riders score points down to 10th place. Less popular riders score more points than heavily-picked favorites. See below for scoring details.
The strict entry deadline is the official start time of the stage. There's no disadvantage to getting your entry in early, since you may always change your picks before the deadline. Feel free to revise your picks when you see which riders are more or less popular with other players. Post changes in a reply to your original post.
The top 10 finishers score points according to this basic scale from race winner down to 10th place:
However, if riders of all abilities scored the same, we'd all just be picking the big favorites all the time. So we multiply the scale above by a rider's payoff percentage based on the number of players that pick him. More picks, lower payoff. The highest possible payoff for a really unlikely outsider picked by less than 5% of players is 100% of the scale above; the lowest possible payoff for a hot favorite picked by more than 80% of players is 15% of the the scale above.
For example, here's the result from Stage 1:
If you're not familiar with this kind of scoring scheme from previous games, just play along for a few stages and it will soon make sense. All you need to do is pick 4 riders that you like for the stage - maybe go for two obvious favorites and try two outsiders that you fancy for a decent top-10 result.